Large private company based in China commissioned noiz to design a special clubhouse near their headquarters in Zhengzhou. The required program include VIP reception, meeting, dining, and recreational areas, as well as private suites for the owner and for guests of the company. The unique triangular shape of the existing floor plan and its core distribution restricted the design and functional layout, making it difficult to distribute rooms within a standard grid-geometry. Noiz decided to make the new plan as free-form as possible to flexibly accommodate the existing structure and requirement changes during the design period. To make a contrast with the busy building exterior and its surrounding, we decided to make the interior palette as colorless as possible, making everything white to remove the sense of weight and 'busy-ness" of the outside. However, within this all-white palette, we introduced a vivid variety of materiality and texture to express variation in space and atmosphere.
Each room has a unique form, and each is given a different texture and pattern within the white palette. We carefully cataloged multiple material options for all surfaces- floor, wall, ceiling, furniture- and coordinated them while considering the various scales and functions of each room. The largest room is the main hall, with its double-height atrium; it doubles as a reception area and an event space. We treated the surface of the lower level ceiling as an upside-down landscape that flows continuously towards a large opening in the center, like a hole in a golf course, deliberately punching through an uneven surface. A special LED chandelier installed at the upper level maintains a continuous flow to the lower level ceiling. We also introduced a set of gate/threshold using images of historic and contemporary styles throughout the rooms, compiled from various Eastern and Western references, in order to establish an off-beat sensibility and focal points in the overall space. These images are intentionally treated as 'fake' information, and randomly mixed as 2D and 3D representations to provoke a unique experience between material and information, real and fake.