First, the analysis of the different uses that are required. What can be linked and what prefers a privative or isolated character.
The morgue requires a subdued, serene atmosphere. It implies saying goodbye to the deceased privately. In contrast, the zone is intended for a farewell meal rather a meeting place for family. Notwithstanding restrained, it brings people together. Often to catch up and give one last tribute to the deceased. In any case, we are given an opener here with regard to the personal greeting to the dead.
The best solution, in our opinion, for this conflict of privacy is to split the building into part mortuary and part restaurant. The division takes place by creating a continuous (possibly lockable) hall in which toilets, cloakroom, and decorative ornament sales are housed. The meeting of mortuary, restoration and living is a central point where we provide reception desk.
Making two entrances gives us the advantage of keeping the building flexible and providing one entrance for mortuary / private entrance and the other (more towards parking area) for the restaurant.
The building volume is determined by mutually shifting boxes, creating spatial tensions, openness and security, play of light and shadows.
The experience of the last greeting is enhanced by this, we gradually move from a higher, more open volume to the lower, more secure greeting room. Our volume game creates a very subtle light just before the greeting of the deceased.
The parlors also benefit from such play of light, for example, natural light is drawn into the reception area via an upper window and the large room receives filtered light from wood.