As a movie completed with scene and scene helps audience to be absorbed in the world of infinite contents beyond the limit of screen, creating a great concept in the various genres such as art and design beyond the limits of place and material seems to be wondrous and miraculous chemical action. Scenes of movie are scattered inside of studio, as if telling that a movie is produced by the connection of scene and scene. Placed at one side of corridor, a chair used at an old theater is an objet reminding of each scene of movie.
DEXTER Studios located at Sangam-dong is a space intended to overcome physical limit of place and to have comprehensive visual field through the expression by broad sense beyond finishing materials, Work of this studio is to create realistically mass, scenery, animal, human and monster which don't exist in reality. To this studio for visual special effects, designer applied a concept of expanding space caused by the contrast of various key words.
This studio shows vague environment in which day and night coexist through the contrast, as a movie is produced by combination of diverse scenes. Rough sketch of this space is started from 'The Empire of Light(L'empire des lumières)' by Rene Magritte. This draws the combination of two contradictory times which describe the light beautifully. Two unreal images transmit much more meanings and depths to appreciators, forming a subtle contrast.
Achromatic color is basic color to remind of diverse images and concepts. This space has diversity through the achromatic colors produced by contrastive visual images of light and darkness, analog and digital, day and night. This studio also needs working environment with special illumination intensity because their works attach importance to color sense. Since every work entails video image work, this is a place where directly exposed lighting must not be reflected on the monitor screen. Accordingly, every lighting was designed in an indirect way to only use indirect lighting to darken the illumination level of the space, while maintaining brighter illumination level for the hallway & lounge and darker illumination level for work space, to improve the work environment of employees.
Between corridor and this waiting room, mock-up production processes of characters are displayed. The characters are produced by 3D printing. The waiting room is intended to show their histories at a glance through objets and spacial atmosphere. Designer intention was to allow people to feel the sense of depth endlessly repeated through the one-way mirror in front of the hallway, while also ensuring the view of the space with a wider view. Looking at this layered wall also gives the impression that the images and characters to be made are like cinema screen.
The facade of Dexter studios come from craftsmanship which they working on their job in virtual space. We work bronze into five shapes of hardware and make signage from several grouping bronze.
Concept illustration-they made lots of mock-up production processes of characters in virtual space.