Javier Monzo Theatre Company commissioned us design and construction the scenography of Medea of Euripides, one of the great Greek tragedies, in the Classical Theatre Festival.
The tragedy is represented in a very special and meaningful place: an abandoned quarry.
The landscape of the obsolete marble quarry, helpless and defenseless is itself the best of the scene, the best of lanscape, thanks to its emotional capability, its location, its light, its smell...
Our strategy is to simply remove any discordant element that distracts the spectator experience.
We propose a gate. The door of the Medea’s Palace.
The doors are identifiable and ordinary objects, and universal signifiers of thresholds as well. door has acquired multiple connotations during history, both psychological and mythical: ranging from the entrance to a new and better world to the representation of a space with magical features. Door has the capacity to signify the space that is behind, to frame a reality that is perceived as new through the simple act of traspassing the threshold. Thanks to its significant connotation like a latent space, doors results like places to develop an extraordinary sense of social satisfaction. In conclusion, doors represent an ambiguous boundaries: the reconquest of Medea’s Palace.