Top Toy’s First Global Flagship Store

Top Toy’s First Global Flagship Store
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Top Toy’s First Global Flagship Store

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On Nanjing East Road, which represents a typical urban block, TOP TOY’s first global flagship store in Shanghai infuses the commercial atmosphere with a sense of ease and humor through the spontaneity of play. This breaks away from the stern and rigid nature of traditional commercial architecture and creates a relaxing and delightful interactive space for consumers using a gamified spatial language. As the first flagship project in the brand's global strategy, the store not only serves as a pioneering initiative but also undertakes the mission of driving commercial innovation through design and reshaping the consumer experience.

 

Grounded in keen commercial insights, the designer integrates the concept of "gamification" throughout the spatial design, creating an immersive space that is both a benchmark for the brand and forward-looking in its commercial approach. This provides a new solution for the transformation and emotional upgrade of physical retail.

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LOADING:

Loading the Game, Decoding the Scene

 

The façade, employing a colossal design strategy, mimics the blister packaging of toys. The irregular, large-scale transparent display windows serve as a visual packaging for the spatial entrance. The original TOP TOY IP character, the Great Power Fortune Cat, is presented at an extraordinary scale, creating a visually stunning impact that immediately establishes a brand landmark. This striking visual presence arouses viewers' desire to observe and explore, thereby increasing brand exposure. 

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The intense visual impact amplifies the sense of space, making people feel as if they have been miniaturized while the scene has been magnified. Even before entering, individuals are already immersed in the gamified spatial scenario. The vivid colors and open visual accessibility act as a loading screen before the spatial game begins, hinting at the limitless adventures that are about to start: Enter the door, and the game begins!

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The interior spatial concept resonates with the iconic red-and-white gaming console, a symbol of an era. However, the designer avoids falling into the trap of mere nostalgia. Instead, by deconstructing and reinterpreting typical elements, colors, and styles, they create a shared emotional and aesthetic connection. As a result, three generations from the 1970s to the 1990s can connect their memories within the space, discovering an unspoken rapport. Meanwhile, the space also appeals to Generation Z and Generation Alpha through modern aesthetics and impactful visual output, achieving cross-generational emotional resonance and aesthetic harmony.

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ROUND 1:

Modular Building Blocks, Assembling Space

 

The designer employs familiar gaming elements, such as colors, materials, and decorative objects, to enhance the immersive atmosphere. By tapping into subconscious memories, they connect with the entertainment experiences of childhood. The red-and-white gaming console, with its rectangular plastic body and iconic D-pad design, has become a representative symbol of a generation of gaming machines. The designer extracts the rectangular element as a module and uses a gamified spatial language to layout the scene.

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In terms of design strategy, the designer draws inspiration from the pixelated graphics of gaming consoles and responds to the assembly logic of the brand's representative IP, "China Bricks." They combine various modules derived from rectangular shapes into different functional carriers. In addition to the perimeter wall shelves, the space mainly features geometric display platforms or arranged islands with staggered configurations. These elements simulate the plastic texture of gaming consoles and the task point shapes within games, which the designer has translated from the virtual world to the scale of real life.

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The vertical columns that guide the space serve as IP display points, with iconic IP characters carefully arranged inside display cases, much like museum exhibits, to attract people to stop and take photos. The half-height display platforms and transparent columns ensure that there are no obstructions at eye level, creating an open and layered visual experience. On the ceiling, a grid of perforated trusses is interspersed with mirrors, reflecting and inverting the space.

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In terms of spatial landscape depth, the designer focuses the visual attention on the central staircase of the space. By using the staircase to create a three-story atrium, a sense of vertical visual connectivity is achieved. Standing on the first floor and looking upward, the modular units on each level are stacked in succession, as if one has entered a level-clearing scene in a game world. This design strategy integrates the functional transitions between different floors into the progressive levels of a game, implying an immersive experience of spatial exploration.

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Thus, starting from individual elements, the designer aggregates and expands through combinations of different scales and forms, achieving a sense of integrity and grandeur through the transformation of quantity into quality within the space. This design approach not only enables mass production, thereby effectively reducing costs, but also endows the space with variability and a sense of extension.

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ROUND 2:

Mastering Color, Reconstructing Vision

 

Last century, gaming consoles were limited by technology in their color representation, primarily using red, yellow, blue, and green. The designer, while interpreting these four colors in a comic-like style, blended red and blue to create purple, enhancing the spatial texture of color mixing. The choice of purple is not only based on color strategy considerations but also reflects the designer's interpretation of the brand philosophy. Red is a direct manifestation of the cultural genes of TOP TOY's parent group, while the youthful blue embodies the spirit of exploration advocated by TOP TOY as a trendy toy brand. The resulting purple, a combination of these two colors, serves as a thread that runs from the façade through the four basic colors.

 

In this way, the designer has established a highly recognizable color system, strengthening the brand's visual identity and giving the space a differentiated competitive advantage.

 

Each small functional module is wrapped in different colors, forming units that are independent yet interconnected. Colors flow and change across different compartments, crossing over without physical barriers, creating a sense of moving through different spaces despite the strong contrasts.

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ROUND 3:

Explore the Map, Trigger Missions

 

The designer attempts to evoke a sense of gaming atmosphere within the retail space—one that is not only about the pleasure and freedom of private leisure but also emphasizes interactive and participatory public experiences and a spirit of sharing. The designer integrates the sales function and supporting service system comprehensively into the spatial layout, using streamlined design, photo-worthy spots, and interactive installations to encourage people to actively explore the space and discover more interesting perspectives.

 

The zigzagging circulation on the first floor, while maximizing the dispersion of foot traffic and ensuring smooth movement, enhances the accessibility of products. The second floor introduces a circular path to avoid the dullness of a rigid, grid-like layout. The space functions like a game map, with different scenes connected by a network of circulation routes. Consumers become game players, moving through, exploring, and interacting within the space. 

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However, unlike game-players who rush directly to the next task without pausing to explore the environment, the designer has skillfully arranged a series of visual elements and functional layouts within the space to guide the pace of consumption. IP-collaborated coffee areas, building block experience zones, plush toy zones, and other interactive trendy toy experience scenes act like "reward mechanisms" in a game, effectively stimulating and encouraging people to delve deeper into exploration.

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Compared to the increasingly mainstream online shopping spaces, offline retail stores continue to preserve the warm, human interactions between people and products, remaining an indispensable part of the commercial ecosystem. Taking the first global flagship store of TOP TOY in Shanghai as a practical exploration, the designer transforms the traditional commercial box space into a personalized and interactive one. By creating an immersive consumption scene, the goal is to establish points of resonance that connect different groups, triggering a deep identification with the spatial aesthetic value and emotional resonance. In a space that shares common spiritual pursuits, interpersonal interactions have transcended the boundaries of traditional consumer behavior, evolving into a composite experience that includes emotional resonance and social connection. This is the emotional footnote that design leaves for the space, beyond its commercial value.

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Project credits

Architects

Project data

Project Year
2025
Category
Shops
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